Mother 3

Mother 3 (MOTHER3マザースリー Mazā Suri) known as EarthBound 2 to American fans, is the third, and allegedly final installment in the Mother video game series. It was developed by HAL Laboratory, Inc., Nintendo, and Brownie Brown and published by Nintendo for the Game Boy Advance on April 20, 2006. It has currently been released only in Japan. It was designed and directed by Shigesato Itoi, with music by Shōgo Sakai. Mother 3 tells the story of Lucas, a young boy, and his friends who journey the Nowhere Islands to save the islands from an invading army and its leader, introducing new technology and infrastructure to the islands.

Up until its release, the game remained near the top of Famitsu's most wanted games list. Immediately before its release, Mother 3 was the most wanted game in Japan according to Weekly Famitsu.

The title began as a project titled "EarthBound 64", a direct sequel to the Mother series' second installment, EarthBound, for the Super Nintendo Entertainment System. EarthBound 64 was in development for many years before the project was finally terminated on August 21, 2000, partially because of the Nintendo 64 Disk Drive's commercial failure. Mother 3 was announced in June 2003 during a Mother 1 + 2 television commercial. Although details of its development were kept secret, it has since been made known that EarthBound 64 was reworked into Mother 3.

In 2006, Mother creator, Shigesato Itoi, declared that there were no plans for further installments in the Mother series, and because no official English version has been announced, a fan translation was developed and released on October 17, 2008. Throughout the progress made on the project, Tomato and Jeffman were firm in stating that if Nintendo announced an official localization of Mother 3, they would immediately cease their work, indicating that their sole goal was to ensure that the game was translated to English. The president of Brownie Brown, Shinichi Kameoka, has stated that if they were requested to make a port of Mother 3 for worldwide audiences, they would happily do so.